Looking at the evolution of video game consoles is fascinating, while conventional PCs tend evolve ‘incrementally’, new generation of consoles introduce completely new ways of working.
This is not a developer’s manual, it basically provides an in depth introduction to how each system worked internally.
While I try to be as accurate as possible, if you find any mistakes please give me a shout.
Without further ado, here they are!
Known as '8-bit' consoles, these machines brought more sophisticated graphics and sound than its predecessors. After all, a big market crash just occurred and newer standards had to be set.
DMA, horizontal interrupts, multiple modes... These are some examples of the new concepts that brought the new '16-bit' generation, opening the door to new genres of games.
3D gaming has become a need but 'how' is not clear yet. The response? Every company presented their own different vision.
Most of the graphics limitations from the previous generation are no more. Portable consoles start to resemble familiar systems.
There’s so many consoles to write about… If you wonder what’s next on my list here it is:
There’s a changelog in each article as well.