Looking at the evolution of video game consoles is fascinating, while conventional PCs tend evolve ‘incrementally’, new generation of consoles introduce completely new ways of working.

This is not a developer’s manual, it basically provides an in depth introduction to how each system worked internally.

While I try to be as accurate as possible, if you find any mistakes please give me a shout.

Without further ado, here they are!


3rd generation

Known as '8-bit' consoles, these machines brought more sophisticated graphics and sound than its predecessors. After all, a big market crash just occurred and newer standards had to be set.


4th generation

DMA, horizontal interrupts, multiple modes... These are some examples of the new concepts that brought the new '16-bit' generation, opening the door to new genres of games.


5th generation

3D gaming has become a need but 'how' is not clear yet. The response? Every company presented their own different vision.


6th generation

Most of the graphics limitations from the previous generation are no more. Portable consoles start to resemble familiar systems.


Roadmap

There’s so many consoles to write about… If you wonder what’s next on my list here it is:

### Next Article

- Sony PlayStation 2
- Nintendo DS

### Researched topics / Future articles

- Microsoft Xbox
- Sony PSP
- Microsoft Xbox 360
- Sony PlayStation 3
- Nintendo Wii
- Nintendo 3DS
- Nintendo Wii U
- Sony PSVita
- Sony PlayStation 4
- Microsoft Xbox One
- Nintendo Switch

### Interesting consoles / More research needed

- Panasonic 3DO
- NEC PC Engine / TurboGrafx-16
- Any Atari system
- Virtual Boy

### Honourable articles after finishing the rest

- Commodore 64
- Amiga 500 (featuring the Original Chip Set)
- Amiga 3000 (featuring the Enhanced Chip Set)
- Amiga 4000 (featuring the Advanced Graphics Architecture)

There’s a changelog in each article as well.

rss